Explore our portfolio of research and industrial projects, where innovation meets application and drive advancements in science and industry.
2023
- [On-going] Unpredictable Agent Behaviour using Utility AI by Dimas
- [On-going] Equipment Balancing through simulation using GA by Afa
- [On-going] Multi-seeds WFC Map Generation by Aqshol
- [On-going] Dynamic NPC Dialogue using GPT4 by Yude
- [On-going] Controlled Dominance in Agent Behaviour using PPO by Hanif
- [On-going] Strategic Item Recommendation using Q-Learning by Tito
- [On-going] Dynamic Environment through Game Pace Adaptive Building by Steven
- [On-going] Exploratory Data Analysis on Board Game Cafe Marketing by Rafael
- [On-going] Development of Mech.AI card game to enhance computational thinking by Bagus
- [On-going] Game Pacing: What’s and What’s not by Bagus
- Threat construction for dynamic enemy status in a platformer game using classical genetic algorithm
- Book: Game Startup Manual: Game Design (on Amazon)
2022
- Time-based Performance Improvement for Early Detection of Conflict Potentials at the Central Java Regional Police Department
- Pacing-based Procedural Dungeon Level Generation: Alternating Level Creation to Meet Designer’s Expectations
- Board Game Design for Conservation Organization: A study on the Board Game for Campaign on Indonesian Javan Hawk-Eagle Conservation Foundation